Archive for the “TFC Changelogs” Category

Ground Zero

[Plugins and Mods]

  • changed the game type for our server to: “cgc TFC”. Instead of seeing “Team Fortress Classic” as the game type, you see something different. (see this screenshot)
  • added a plugin that allows players to unf eachother which makes hearts explode from the person who got unfed and transfers health from the unfer to the unfee. ( big thx to m2 for coding this suggestion and adding some of his own ingenious ideas to it ) ( fuck you drippys )
  • made it so that infected players have a green flashing skull over their heads for the duration of their infection ( credit to m2! ) ( fuck you again dirppys )
  • added gibslay which allows admins to slay players into exploding fully customizable gibs ( another big thx to m2 for coming up with such a kickass idea and coding it ). there is also a version of this called cannonslay which turns players into cannonballs, lol!
  • removed players ghosts, deathbeams, and deathshots
  • fixed lag issues by removing total career kills. this plugin may return depending on whether we figure out a lag free way of implementing it back into the servers.
  • added spawn and death lights which are team colored.
  • added a fix so that res files are obsolete
  • added a plugin that randomizes the sky on mapstart
  • added a fix so that menu bullshit doesn’t stay on a players screen if a map changes or they disconnect while a menu is being displayed ( m2 good lookin out )
  • added a fix so that skies are automatically downloaded and missing skies will default to whatever sky we specify
  • tweaked some settings for certain maps in regard to triple jumping ( great idea m2 )
  • updated triple jumps and added a special effect to happen when players do their 2nd and 3rd jumps ( credit m2! )
  • there’s probably more stuff to add but i don’t remember all of it cause there’s been a lot of major work done on the servers over the last 2 weeks.

[Maps]

  • added ut_facing_worlds, a tfc version of the popular map facing_worlds for unreal tournament. ( big thx to smoke for making this wonderful map! definitely appreciate the custom maps you share with us.

[UT_Facing_Worlds]

  • created and added a plugin that plays the song, Facing Worlds, originally in Unreal Tournament’s original Facing Worlds CTF map. Players can stop the music by typing /stopmusic, or play/restart the song by typing /playmusic.

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Ground Zero

[Plugins and Mods]

  • added a mod that entirely prevents the nail grenade exploit that some of us are so very unfond of.

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Ground Zero

[Plugins and Mods]

  • special thanks and credit to XxAvalanchexX for making an exclusive plugin just for us. it’s helped tons with adding to and completing a variety of the stunning visuals on the servers. not going to go into detail about it, but wowzers is all i’m going to bother saying.

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Ground Zero

[Maps]

  • added RaVeN by Smoke

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Ground Zero

[Plugins and Mods]

  • big thanks to M2 for making all grenades on the server transparent
  • grenades now have a color-specific glow
  • grenades now have a color-specific trail
  • added fireworks plugin for server administrators ( excludes moderators )
  • player emotions triggered by chat ( make smilies in chat, if I do it here, the forum emotions would kick in )
  • disabled additional precaching in warpath to prevent a crash
  • added the m2snipe map series to the server; big thanks to M2 for making this for us
  • added km_skyfight map series to the server; another big thanks to M2 for making this map for us
  • added insane jumps (do crouch-jump as if to do longjumps) exclusively to and for the ground zero server and exlusive to certain maps ( km_skyfight2a )
  • fixed some maps not having a proper resource file and other maps that didn’t let users download from the fast download server

[Citadel]

  • added a resource file to download citadel.wad to prevent users disconnecting if they don’t have it ( “ERROR: cannot load citadel.wad file” )

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