Archive for the “CSS Changelogs” Category

Ground Zero

[Plugins and Mods]

  • Rewrote the entire mod in Sourcemod. Currently completed, in Beta and bug free ( as far as we know so far ).

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Ground Zero

[Plugins and Mods]

  • fixed weapon reload glitch that caused players to bork their infinite ammo, FINALLY!.
  • removed the ability to rebuy smoke grenades through the custom weapons menu after noticing that smoke grenades are teh suck and also a few complaints about it throwing off peoples chi
  • switched some of the attention notices to hud hints so they don’t spam the chat
  • added some did you know? hud hints triggered when players do certain things. thanks gabe for the suggestion.

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Ground Zero

[Plugins and Mods]

  • altered he grenades and flame bangers so they actually emit light when thrown and continue to emit light until they explode or go off. very very useful in hard to see areas.
  • pulled some more tricks out of the hat and made it so CT bots will spawn with their flashlights on as well, so now all CT players spawn with their flashlights on.

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Ground Zero

[Plugins and Mods]

  • added map stats keeping system accessible via the custom weapons and equipment menu. stats currently tracked are specific to the map being played and include the number of times each team has won, death and kill totals for each team, total heal assists, total times the map has been played, and a difficulty rating system based on a zombie win to ct win ratio. included also for specifically ct team is an intel report that tells them the general average outcome of rounds for that map.
  • added chat trigger for displaying map stats
  • added heal assists stats keeping to the team stats display
  • altered grenades and flashbangs so they actually light on fire once thrown. this serve as a better visual aid to other ct players when someone has thrown a flame banger so they have enough time to look away

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Ground Zero

[Plugins and Mods]

  • overhauled the entire km zombie scriipt, needed to rewrite a ton of it
  • added stats keeping system accessible via the custom weapons and equipment menu. stats currently tracked include how many times players joined a team, total deaths, total kills, times killed as a zombie, times killed as ct, kills as zombie, kills as ct, and heal assists
  • added a rebuy feature to the custom weapons and equipment menu, now players can purchase weapons and equips they’ve previously bought using the custom weapons menu regardless of however long it’s been since the last time they’ve played
  • added a ranking system with 8 ranks starting from private and ending at general
  • integrated ranking system into various aspects of game play including healing other players and max health restrictions
  • fixed various spacing problems with announcements
  • added difficulty auto adjustments for cts, now the number of zombies at the beginning of rounds is automatically adjusted according to how many ct players there are and the collective ranks of those players. also zombie health is now automatically
  • adjusted according to how many zombies there are and how many ct players there are
  • fixed random infection at the beginning of rounds so that the same player isn’t chosen twice in two rounds
  • added an announcement that determines the highest ranking ct currently playing at the beginning of rounds and declares them the mission leader
  • altered random infection to actually fake out sometimes, now sometimes it will seem like it’s going to infect someone and then announce that the person is fine
  • altered random infection so that the senior ranking officer at the beginning of a round is immune to becoming the randomly infected person. now the mission leader will never be chosen for random infection
  • added money bonuses for cts that heal other ct players
  • added custom models for ct that become infected, now all ct players that turn into zombies will have their own models separate from zombies that were originally there at the beginning of the round
  • removed anti-camp feature
  • server now forces human ct players flashlights to on when they spawn, this is to help noobs that don’t know how to turn on their flashlight
  • fixed some things in the rebuy menu
  • rescripted zombie sounds
  • added the ability for zombie players to turn night vision on and off
  • fixed some things in regard to dead players and spectators accessing the custom weapons and equipment menu when they shouldn’t be able to
  • added team based stats keeping system that tracks currently total rounds lost and won by either team as well as total number of kills and deaths by either team
  • statsme – shows individual stats
  • rank – shows individual stats
  • team stats- shows team stats
  • added chat triggers for individual and team based stats displaying as well as rebuying weapons and equipment
  • added ct end round sounds
  • added sounds for when a ct player kills a zombie
  • added sounds for when ct players get hurt
  • added sounds for when a ct player heals another ct player
  • adjusted heartbeat

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