Archive for March, 2007

Ground Zero

[General (MOTD and Server Ads)]

  • finally updated the MOTD and server ads so they no longer display christmas and new years related messages from months and months ago.

[Plugins and Mods]

  • added the ability for players to easily recognize spies on their team when they are disguised as the enemy. now if a spy on your team is disguised as an enemy a green sign indicating they are an ally spy will appear over their heads to your team and spectators.

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Ground Zero

[Plugins and Mods]

  • added the ability for ct players to heal each other using their knives
  • fixed grenades and flame bangers so they don’t set ct players on fire
  • added announcements to the ct team when a player becomes infected by a zombie
  • added announcement at the beginning of the round for when someone has a suspicious injury and starts to turn
  • fixed some problems with infinite ammo
  • changed the buy prices for all weapons in the custom weapons and equipment menu to be more accurate to the prices of those weapons in real life
  • adjusted health and speed for zombies, now some zombies have a little more health than others and some run faster than others
  • added random zombie sounds, now zombies will randomly make screaming sounds
  • added custom messages for the end of rounds
  • changed physics settings to allow players to stand on props the normally wouldn’t be able to. also made it easy for players to build barricades using props
  • added heartbeat and bleeding. ct players hear their heart beat, when they have 30 or less health their heartbeat will speed up and they will begin to bleed 1 point of health a second until they reach 1 health left, at which point their heartbeat will stop and they will go into stealth mode
  • added fading in and fading out effect for the beginning of rounds and when players die
  • added pain sounds for when zombies are hurt
  • adjusted the number of zombie bots and the number of ct bots on the server
  • added knockback so ct players can keep zombies off their asses by simply shooting them
  • adjusted knockback for various weapons
  • took some maps out of the map cycle
  • added serveral maps to the map cycle

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