Archive for May, 2007

Ground Zero

[Plugins and Mods]

  • overhauled the entire km zombie scriipt, needed to rewrite a ton of it
  • added stats keeping system accessible via the custom weapons and equipment menu. stats currently tracked include how many times players joined a team, total deaths, total kills, times killed as a zombie, times killed as ct, kills as zombie, kills as ct, and heal assists
  • added a rebuy feature to the custom weapons and equipment menu, now players can purchase weapons and equips they’ve previously bought using the custom weapons menu regardless of however long it’s been since the last time they’ve played
  • added a ranking system with 8 ranks starting from private and ending at general
  • integrated ranking system into various aspects of game play including healing other players and max health restrictions
  • fixed various spacing problems with announcements
  • added difficulty auto adjustments for cts, now the number of zombies at the beginning of rounds is automatically adjusted according to how many ct players there are and the collective ranks of those players. also zombie health is now automatically
  • adjusted according to how many zombies there are and how many ct players there are
  • fixed random infection at the beginning of rounds so that the same player isn’t chosen twice in two rounds
  • added an announcement that determines the highest ranking ct currently playing at the beginning of rounds and declares them the mission leader
  • altered random infection to actually fake out sometimes, now sometimes it will seem like it’s going to infect someone and then announce that the person is fine
  • altered random infection so that the senior ranking officer at the beginning of a round is immune to becoming the randomly infected person. now the mission leader will never be chosen for random infection
  • added money bonuses for cts that heal other ct players
  • added custom models for ct that become infected, now all ct players that turn into zombies will have their own models separate from zombies that were originally there at the beginning of the round
  • removed anti-camp feature
  • server now forces human ct players flashlights to on when they spawn, this is to help noobs that don’t know how to turn on their flashlight
  • fixed some things in the rebuy menu
  • rescripted zombie sounds
  • added the ability for zombie players to turn night vision on and off
  • fixed some things in regard to dead players and spectators accessing the custom weapons and equipment menu when they shouldn’t be able to
  • added team based stats keeping system that tracks currently total rounds lost and won by either team as well as total number of kills and deaths by either team
  • statsme – shows individual stats
  • rank – shows individual stats
  • team stats- shows team stats
  • added chat triggers for individual and team based stats displaying as well as rebuying weapons and equipment
  • added ct end round sounds
  • added sounds for when a ct player kills a zombie
  • added sounds for when ct players get hurt
  • added sounds for when a ct player heals another ct player
  • adjusted heartbeat

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