26
06
2007
June-26-2007
Posted by: SamuraiBarbi in TFC Changelogs, Team Fortress Classic, tags: changelogs, Ground Zero, TFC, TFC changelogs[Smoke Battle]
- credits to Smoke_20 for making this kickass map and giving me permission to alter and outfit it with km customizations
- added armors and health kits to team respawns
- fixed some alignments of certain packs on the map and also adjusted some of them to face different directions for conistancy
- adjusted the amount of health, armor and ammo that packs outside of respawns give players as well as their respawn delays
- added team colored lasers to all doors that lead into team respawns for visual aid to players so they don’t kill themselves by accident going into enemy respawns like i have on numerous occasions, lol
- added teleporters in each teams respawn leading to one of their sniper towers
- added teleporters in one of each teams sniper towers leading back to teams respawn
- added bob the nervous sheep ( aka temporary sentry invisibility ) in each teams base
- added red pentagram ( aka temporary quad damage ) in each teams base
- made all glass panes on the map team colored
- adjusted spawn height
- added more ammo packs to the respawns
- added the server tits
- added cgc signature
- added an ammo pack where there more than likely was meant to be one
- a bunch of the usual km edits that i’m too lazy to bother typing all out.
[Acropolis2]
- made the walls that the flag sits between team colored
- added sentries to team respawns
- added health kits and adjusted a buncha shit in regard to packs
- made some other junk i can’t remember team colored
- added more packs, armor, and health kits to both teams secondary respawns
- door transparencies
- added cgc signature
- added server tits
- other usual km edits, too lazy to type out
[Plugins and Mods]
- added a plugin that removes the minimum delay before a demoman is allowed to detonate his green pipes
- adjusted a bunch of shit in regards to sounds and models and organization both server and client side for easier map edits
- started laying down foundation for the new server ( Apollo server ) and the eventual setup for the secondary server ( Odyssey server ). not gonna bother explaining all the differences between the two besides that one will be a fun server running triple jump and pipe delay removed + other shit and the other will not be running triple jump or pipe delay removed + other shit
- removed several more sounds from the mandatory download list as I’ve found they are no longer needed for gameplay
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