Ground Zero

[Smoke Battle]

  • credits to Smoke_20 for making this kickass map and giving me permission to alter and outfit it with km customizations
  • added armors and health kits to team respawns
  • fixed some alignments of certain packs on the map and also adjusted some of them to face different directions for conistancy
  • adjusted the amount of health, armor and ammo that packs outside of respawns give players as well as their respawn delays
  • added team colored lasers to all doors that lead into team respawns for visual aid to players so they don’t kill themselves by accident going into enemy respawns like i have on numerous occasions, lol
  • added teleporters in each teams respawn leading to one of their sniper towers
  • added teleporters in one of each teams sniper towers leading back to teams respawn
  • added bob the nervous sheep ( aka temporary sentry invisibility ) in each teams base
  • added red pentagram ( aka temporary quad damage ) in each teams base
  • made all glass panes on the map team colored
  • adjusted spawn height
  • added more ammo packs to the respawns
  • added the server tits
  • added cgc signature
  • added an ammo pack where there more than likely was meant to be one
  • a bunch of the usual km edits that i’m too lazy to bother typing all out.

[Acropolis2]

  • made the walls that the flag sits between team colored
  • added sentries to team respawns
  • added health kits and adjusted a buncha shit in regard to packs
  • made some other junk i can’t remember team colored
  • added more packs, armor, and health kits to both teams secondary respawns
  • door transparencies
  • added cgc signature
  • added server tits
  • other usual km edits, too lazy to type out

[Plugins and Mods]

  • added a plugin that removes the minimum delay before a demoman is allowed to detonate his green pipes
  • adjusted a bunch of shit in regards to sounds and models and organization both server and client side for easier map edits
  • started laying down foundation for the new server ( Apollo server ) and the eventual setup for the secondary server ( Odyssey server ). not gonna bother explaining all the differences between the two besides that one will be a fun server running triple jump and pipe delay removed + other shit and the other will not be running triple jump or pipe delay removed + other shit
  • removed several more sounds from the mandatory download list as I’ve found they are no longer needed for gameplay

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